Drained Husk is a regular dungeon mob found in The Vampire Manor. It has 2 named encounter variants, and those variations matter when you are fighting your way through the manor.
The versions share a name but can differ in their base mob, multipliers, equipment, powers, or phase changes. Treat the name as the start of the fight, not the entire plan.
Overview
| Attribute | Outside Husk | Trident Drowned |
|---|---|---|
| Name | Drained Husk | Drained Husk |
| Dungeon | The Vampire Manor | The Vampire Manor |
| Type | Crew (regular dungeon mob) | Crew (regular dungeon mob) |
| Base Mob | Husk | Drowned |
| Level | Dynamic — scales with dungeon difficulty | Dynamic — scales with dungeon difficulty |
| Health Multiplier | 1× health multiplier | 1× health multiplier |
| Damage Multiplier | 1× damage multiplier | 1× damage multiplier |
| Weapon | — | Trident |
| Leash Radius | 40 | 40 |
| Follow Distance | 40 | 40 |
Difficulty Scaling
Drained Husk scales with the dungeon. Normal uses level sync +5, Hard uses +0, and Mythic uses -5. These are dungeon level-sync settings, not direct changes to the health and damage multipliers listed for each variant.
Difficulty-limited abilities include Attack Blinding (Mythic). Check the variant descriptions below: not every version carries every power.
Variants and Encounter Differences
Outside Husk: Husk base mob with 1× health multiplier and 1× damage multiplier.
Its listed powers are Attack Push (All difficulties), Fire Resistance (All difficulties), Attack Blinding (Mythic).
Trident Drowned: Drowned base mob with 1× health multiplier and 1× damage multiplier. Equipped with Trident.
Its listed powers are Attack Push (All difficulties), Fire Resistance (All difficulties).
The outdoor Husk has Attack Push on all difficulties and gains Attack Blinding on Mythic. The trident-wielding Drowned variant has Attack Push and Fire Resistance on every difficulty.
The outdoor version uses a 1× health and 1× damage multiplier. The Drowned version also uses 1× for both, but comes equipped with a Trident.
Powers and Abilities
- Attack Push: On a successful hit, launches the player directly away from the mob, with a 10-second global cooldown. Listed for all difficulties across the applicable variants.
- Fire Resistance: Has permanent Fire Resistance. Listed for all difficulties across the applicable variants.
- Attack Blinding: A successful hit applies Blindness I for three seconds. Listed for mythic across the applicable variants.
Class Loot
Uninvited Guest, Garlicwood Cleaver, Shutterwatch Bow, Midnight Caller, Banquet Prongs, Gravegarden Crescent, Crypt Knocker, Hallway Pike, Necromancer's Bookmark, Bedside Hex, Hunter's Brow, Unwelcome Waistcoat, Cryptwalker Trousers, Hallrunner Shoes, Blood Cowl, Blood Chestpiece, Blood Leggings, Blood Boots, Guest's Refusal
Quests
Village Ruins! and More Survivors? include the outdoor Drained Husk as a kill objective.
How to Beat It
The outdoor Husk can shove you directly away when it hits. On Mythic, its hit can also blind you for three seconds; avoid taking that hit just to finish an attack.
Against the trident-wielding version, remember that its Fire Resistance is always active. Both variants use Attack Push, so expect displacement even though their base mobs differ.



