Lost Wanderer is a regular dungeon mob in The Sewers. Its dynamic level follows the dungeon’s difficulty sync.
It carries a bow and can turn a clean hit into either fire or a short blindness effect.
Overview
| Attribute | Details |
|---|---|
| Name | Lost Wanderer |
| Dungeon | The Sewers |
| Type | Crew (regular dungeon mob) |
| Base Mob | Skeleton |
| Level | Dynamic |
| Health Multiplier | 1× health multiplier |
| Damage Multiplier | 1× damage multiplier |
| Weapon | Bow |
| Leash Radius | 40 |
| Follow Distance | 30 |
Difficulty Scaling
Normal uses a +5 level sync, Hard uses a 0 level sync, and Mythic uses a -5 level sync. The listed powers are active on all three difficulties.
Powers and Abilities
- Attack Fire: When it hits a player, that player is set on fire for 3 seconds.
- Attack Blinding: When it hits a player, that player gets Blindness I for 3 seconds.
Class Loot
Sewer Spelunker's Sword, Sluice Chopper, Pipewatch Bow, Smuggler's Crossbow, Drainfork, Sewer Crescent, Manhole Knocker, Walkway Pike, Whisperpipe, Sluice Spark, Tunnelrunner Cap, Smuggler's Vest, Culvert Strides, Drywalk Boots, Sewer Spelunker's Helmet, Sewer Spelunker's Chestplate, Sewer Spelunker's Leggings, Sewer Spelunker's Boots, Inspection Cover.
How to Beat It
Both powers depend on the Lost Wanderer landing a hit. Avoiding its attacks prevents the 3-second fire and Blindness I effects from being applied.



