Smuggler is a regular dungeon mob in The Sewers. Its dynamic level follows the dungeon’s difficulty sync.
It carries a golden axe, but its powers also add fire and recurring homing-arrow pressure once it has a target.
Overview
| Attribute | Details |
|---|---|
| Name | Smuggler |
| Dungeon | The Sewers |
| Type | Crew (regular dungeon mob) |
| Base Mob | Vindicator |
| Level | Dynamic |
| Health Multiplier | 1× health multiplier |
| Damage Multiplier | 1× damage multiplier |
| Weapon | Golden Axe |
| Leash Radius | 40 |
| Follow Distance | 30 |
Difficulty Scaling
Normal uses a +5 level sync, Hard uses a 0 level sync, and Mythic uses a -5 level sync. The listed powers are active on all three difficulties.
Powers and Abilities
- Attack Fire: When it hits a player, that player is set on fire for 3 seconds.
- Skeleton Tracking Arrow: Once it has a target, every 3 seconds it fires a homing arrow at each player within 20 blocks. Those arrows can continue homing for up to 60 seconds.
What It Says
- On damage: You shouldn't be here!
- On damaged: None shall stand in our way!
Class Loot
Sewer Spelunker's Sword, Sluice Chopper, Pipewatch Bow, Smuggler's Crossbow, Drainfork, Sewer Crescent, Manhole Knocker, Walkway Pike, Whisperpipe, Sluice Spark, Tunnelrunner Cap, Smuggler's Vest, Culvert Strides, Drywalk Boots, Sewer Spelunker's Helmet, Sewer Spelunker's Chestplate, Sewer Spelunker's Leggings, Sewer Spelunker's Boots, Inspection Cover.
How to Beat It
Keep moving once the Smuggler has a target, because it can fire homing arrows every 3 seconds at players within 20 blocks. Its direct hits also set players on fire for 3 seconds.



