The Prowler is a miniboss in The Airship, a minidungeon. It uses the Pillager as its base mob, with a 8.4× health multiplier and a 1.35× damage multiplier.
Watch the enemy’s abilities rather than judging the fight by its gear alone.
Overview
| Attribute | Details |
|---|---|
| Name | The Prowler |
| Dungeon | The Airship |
| Type | Miniboss |
| Base Mob | Pillager |
| Level | Dynamic — scales with the dungeon difficulty |
| Health Multiplier | 8.4× health multiplier |
| Damage Multiplier | 1.35× damage multiplier |
| Weapon | Crossbow |
| Custom Appearance | Yes, custom disguise (custom:airship_the_prowler) |
| Leash Radius | 28 |
| Follow Distance | 25 |
| EliteMobs Loot Enabled | True |
| Vanilla Loot Enabled | False |
| Class Loot Status | on, rank MINIBOSS |
| Elite Scripts | Sleep, Wake, Reset, SummonVex |
Difficulty Scaling
Level scales with The Airship: Normal uses level sync +5, Hard uses +0, and Mythic uses -5. All listed powers work on all three difficulties.
Powers and Abilities
- Taze: On hit, jolts the player three times at 0.25-second intervals with Slowness VI for 1.5 seconds; 3-second cooldown and 1-second global cooldown. Active on all difficulties.
- Attack Gravity: On hit, inflicts Levitation I for 5 seconds. Active on all difficulties.
- Attack Push: On hit, launches the player away; 10-second global cooldown. Active on all difficulties.
- Shield Wall: 10% chance when struck by a player; 60-second cooldown and 7-second global cooldown. Raises one to four damage-absorbing walls until broken; shields vanish when combat ends. Active on all difficulties.
- Ground Pound: 10% chance when struck by a player; 10-second global cooldown. Jumps and slams, throwing everything within 10 blocks outward and upward, with Slowness III for 3 seconds. Active on all difficulties.
- Sleep: Custom ability — details observed in-game.
- Wake: Custom ability — details observed in-game.
- Reset: Custom ability — details observed in-game.
- SummonVex: Custom ability — details observed in-game.
Summoned Reinforcements
The SummonVex script summons Glimmerthief, a Vex with a 0.25× health multiplier and a 0.5× damage multiplier. Glimmerthief is immune to player projectiles and causes an implosion on death: particles swirl for 1 second, then 3 seconds later living things within 10 blocks are pulled toward its death location. Glimmerthief does not drop EliteMobs or vanilla loot, and has class loot disabled.
Class Loot
Prowler’s Crossbow, Prowler’s Lucky Charm, Sea feast, Sea ration, Boarding Cutlass, Mooring Cleaver, Cloudline Bow, Deckside Argument, Skyhook Trident, Sailcloth Reaper, Ballast Knocker, Gangplank Pike, Weather Mast, Signal Spar, Crow’s Nest Cap, Boarder’s Brigandine, Rigging Striders, Cloudwalk Soles, Gunwale Helm, Bulkhead Breastplate, Ballast Greaves, Mooring Watch Boots, Hatchcover Shield, Unclaimed Property
How to Beat It
Watch for shield walls when you land hits. The ground pound throws targets outward and upward within 10 blocks, while the Vex reinforcement can pull nearby living creatures toward its death location.



