Big Chungus is a miniboss in The Airship, a minidungeon. It uses the Rabbit as its base mob, with a 20.2× health multiplier and a 1.6× damage multiplier.
Keep a clear escape route: this rabbit packs tracking arrows, speed, and powerful crowd control.
Overview
| Attribute | Details |
|---|---|
| Name | Big Chungus |
| Dungeon | The Airship |
| Type | Miniboss |
| Base Mob | Rabbit |
| Level | Dynamic — scales with the dungeon difficulty |
| Health Multiplier | 20.2× health multiplier |
| Damage Multiplier | 1.6× damage multiplier |
| Leash Radius | 44 |
| Follow Distance | 25 |
| EliteMobs Loot Enabled | True |
| Vanilla Loot Enabled | False |
| Class Loot Status | on, rank MINIBOSS |
Difficulty Scaling
Level scales with The Airship: Normal uses level sync +5, Hard uses +0, and Mythic uses -5. All listed powers work on all three difficulties.
Powers and Abilities
- Invulnerability Arrow: Immune to player-fired projectiles, including arrows and tridents. Active on all difficulties.
- Invulnerability Fire: Permanent Fire Resistance. Active on all difficulties.
- Skeleton Tracking Arrow: Once a target is acquired, fires homing arrows at each player within 20 blocks every 3 seconds; arrows can keep tracking for up to 60 seconds. Active on all difficulties.
- Taze: On hit, jolts the player three times at 0.25-second intervals with Slowness VI for 1.5 seconds; 3-second cooldown and 1-second global cooldown. Active on all difficulties.
- Movement Speed: Spawns with Speed II for about 83 minutes. Active on all difficulties.
- Hyper Loot: On death, triggers ten extra EliteMobs loot generations; the loot system determines what drops. Active on all difficulties.
Class Loot
Class loot is active for this mob. Each player receives one class-selected item from a relevant class loot table, rather than all items listed together.
| Item Name | Item Type/Material | Enchantments | Special Effects | Soulbound | Full Item Lore |
|---|---|---|---|---|---|
| Boarding Cutlass | Diamond Sword | None | None | no | A notch in the guard counts each boarding. / Someone stopped counting. |
| Mooring Cleaver | Diamond Axe | None | None | no | Cut the rope, keep the ship. / The dock owner disagrees. |
| Cloudline Bow | Bow | None | None | no | The string was taken from the upper rigging. / The knot survived the fall. |
| Deckside Argument | Crossbow | None | None | no | Loaded during a dispute over rations. / The dispute ended before dinner. |
| Skyhook Trident | Trident | None | None | no | Three bent prongs from the boarding rack. / Do not lean over the rail. |
| Sailcloth Reaper | Diamond Hoe | None | None | no | Its edge is stained with tar. / The sails were expensive. |
| Ballast Knocker | Mace | None | None | no | A loose weight found a new handle. / The ship lists a little now. |
| Gangplank Pike | Diamond Spear | None | None | no | Long enough to discourage visitors. / Short enough to fit below deck. |
| Weather Mast | Wooden Spear | None | None | no | The oldest mast on the smallest staff. / Its grain records a hundred storms. |
| Signal Spar | Blaze Rod | None | None | no | Painted red at the pointing end. / The crew still argues about the signal. |
| Crow's Nest Cap | Diamond Helmet | None | None | no | A feather is wedged beneath the rim. / The crow wants it back. |
| Boarder's Brigandine | Diamond Chestplate | None | None | no | Its buckles face away from the ropes. / A deckhand learned that the hard way. |
| Rigging Striders | Diamond Leggings | None | None | no | Knot marks run down both legs. / No sailor claims the neat ones. |
| Cloudwalk Soles | Diamond Boots | None | None | no | The soles are scored by narrow spars. / Best keep them on something solid. |
| Gunwale Helm | Diamond Helmet | None | None | no | Hammered against the ship's rail. / The curve is almost convincing. |
| Bulkhead Breastplate | Diamond Chestplate | None | None | no | The plates bear a carpenter's chalk marks. / He would like his measurements back. |
| Ballast Greaves | Diamond Leggings | None | None | no | A stamp reads port, twice. / They were packed in a hurry. |
| Mooring Watch Boots | Diamond Boots | None | None | no | Saltless rust stains the buckles. / Even up here, sailors find something to blame. |
| Hatchcover Shield | Shield | None | None | no | Please close after boarding. / The hinges no longer work. |
| Cargo-Hold Hoppers | Diamond Boots | None | None | no | The loading ramp bears deep impressions. / The rabbit refuses to be weighed. |
How to Beat It
Arrows and other player projectiles cannot hurt Big Chungus, so use attacks that are not projectiles. Watch for homing arrows and the Slowness VI bursts from Taze.



