Voidcrawler is a regular crew mob in [Dynamic] The Dark Spire. This Endermite can throw players away with a successful hit and leave Wither ticking behind.
It also cannot be knocked back, so trying to shove it around is a one-way argument with a very stubborn bug.
Overview
| Attribute | Details |
|---|---|
| Name | Voidcrawler |
| Dungeon | [Dynamic] The Dark Spire |
| Type | Crew (regular dungeon mob) |
| Base Mob | Endermite |
| Level | Dynamic |
| Health Multiplier | 1× |
| Damage Multiplier | 1× |
Difficulty Scaling
Voidcrawler uses dynamic level scaling. Normal uses level sync +5, Hard uses +0, and Mythic uses -5.
Every listed power is active on all three difficulties.
Powers and Abilities
- Attack Push: A successful hit launches the player directly away from Voidcrawler. The effect has a 10-second global cooldown and is active on all difficulties.
- Attack Wither: A hit gives the player Wither I for 3 seconds. Active on all difficulties.
- Knockback Immunity: Voidcrawler cannot be knocked back. Active on all difficulties.
Class Loot
Darkguard Edge, Underworld Hew, Fool’s Measure, Spire Sighting, Furnace Prongs, Ashfield Reaper, Smoldering Stamp, Darkguard Reach, Black-Hearted Rod, Spire Scout, Berserker’s Harness, Ashwalker Striders, Underworld Steps, Darkguard Vigil, Spirewall Plate, Basalt Watch Greaves, Hewn Footing, Lower Stair Guard, Hewn Taper
How to Beat It
Do not plan around knockback, because Voidcrawler simply ignores it. Its own hits can do the opposite by launching you away, and those same close encounters can also leave Wither I ticking for 3 seconds.
The push effect has a 10-second global cooldown, so it cannot fire on every hit. That still makes bad positioning expensive when the cooldown is ready.



