Crewman is a regular dungeon mob in The Pirate Ship. It is a Pillager armed with a Crossbow, with a 1.5× health multiplier and a 1× damage multiplier.
Its basic kit already punishes sloppy positioning: player projectiles do no damage, and its hits can launch you away. Hard adds periodic arrows, while Mythic adds a delayed lightning attack.
Overview
| Attribute | Details |
|---|---|
| Name | Crewman |
| Dungeon | The Pirate Ship |
| Type | Crew (regular dungeon mob) |
| Base Mob | Pillager |
| Level | Dynamic; scales with the dungeon |
| Health Multiplier | 1.5× health multiplier |
| Damage Multiplier | 1× damage multiplier |
| Weapon | Crossbow |
| Leash Radius | 22.0 |
| Follow Distance | 10 |
Difficulty Scaling
This mob uses the dungeon’s dynamic level scaling. Normal uses level sync +5, Hard uses level sync 0, and Mythic uses level sync -5.
Attack Push and projectile immunity are active on all difficulties. Attack Arrow is added on Hard and Mythic, while Attack Lightning appears only on Mythic.
Powers and Abilities
- Attack Push: When Crewman hits a player, it launches that player directly away. The global cooldown is 10 seconds. Active on all difficulties.
- Invulnerability Arrow: Crewman takes no damage from player projectiles such as arrows, tridents, and similar attacks. Active on all difficulties.
- Attack Arrow: Once Crewman has a target, every 8 seconds it fires an arrow at every Survival or Adventure player within 20 blocks. It stops when Crewman has no target. Active on Hard and Mythic.
- Attack Lightning: When a player hits Crewman, crit particles mark the spot under every player within 20 blocks and lightning strikes that spot 3 seconds later. The global cooldown is 15 seconds. Active on Mythic.
What It Says
- On damage: Yarr!
- On damage: Harr!
- On damage: Avast, matey!
- On damage: All hands hoay!
- On damage: Dance the hempen jig!
- On damage: Ye dungbie!
- On damage: Shiver me timbers!
Class Loot
Pirate Bandana, Pirate Shirt, Pirate Sash, Pirate Sandals, Pirate Marlinspike, Pirate Shortbow, Bilgewater Cutlass, Crushy’s Chopper, Lookout’s Longbow, Deckhand’s Persuader, Helmsman’s Trident, Keelhook, Ballast Knocker, Gangplank Pike, Saltbound Staff, Cabin Spark, Lookout’s Cap, Boarder’s Jerkin, Ratline Breeches, Deckrunner Boots, Gunwale Helm, Anchorwatch Leggings, Stormdeck Boots, Hatchcover Buckler, Bosun’s Breastplate
How to Beat It
Do not use player projectiles against Crewman; they deal no damage. Its hits can launch you away, so expect to have your spacing reset when it connects.
On Hard and Mythic, it also fires an extra arrow every 8 seconds while it has a target. On Mythic, move off the crit-particle marker before the lightning lands 3 seconds later.



